We taught kids to code. The next chapter is bigger.

For the Kid Who Takes Things Apart

CodeSaudi is growing beyond coding. Science, robotics, engineering and math, taught the way we've always taught: small groups, real projects, and an instructor who knows your child by name.

  • Build a working circuit before memorizing the word for it
  • The same 3 to 5 student classes parents already know us for
  • Instructors who studied these fields and work in them, not video playlists
Enrollment opens soonExplore Programs
STEM

The four pillars

Four Subjects, One Habit of Mind

School teaches them in separate rooms. We don't. The math lives inside the robot, and the robot won't move without the science.

Science

Not memorizing the parts of a cell. Making a guess, testing it, being wrong, and finding out why. The method outlasts the facts.

Technology

Where we started. Our coding curriculum now reaches into sensors, motors and electronics: code that touches the real world.

Engineering

A bridge that holds and a tower that falls both teach something. Kids design under real constraints: weight, materials, time.

Math

The subject kids fear most, taught as what it really is: a game. Puzzles, patterns, and the moment it finally clicks.

Our approach

Learning by Making

No slides, no worksheets. If a session ends and nothing got built, tested or broken, we did it wrong.

  • Every unit ends with something to show the family: a machine, an experiment, a thing that works
  • Broken prototypes are part of the plan; rebuilding them is the skill
  • Subjects cross on purpose: the robot needs code, and the code needs math
  • After each stage you see the skills gained, not a count of sessions attended

Programs

Choose a Starting Point

Four doors into the same house. Kids switch tracks as their interests shift, and the skills carry over.

Ages 7–10

Young Scientists

Kitchen-safe chemistry, light, magnets and living things. The goal isn't facts. It's a child who trusts their own questions.

Ages 8–14

Robotics & Code

From blocks on a screen to a robot crossing the living-room floor. Sensors, motors, and the logic that drives them.

Ages 10–16

Engineering Lab

Paper bridges, load-bearing towers, machines that solve one stubborn problem. Design, test, fail, redesign.

Ages 7–16

Math Thinkers

Competition-style problems and logic games, zero drilling. For kids who hate math, and kids who already love it.

Built on a proven platform

We've Done This Before

Thousands of live coding sessions taught us how kids actually learn, and exactly where they get stuck. STEM runs on the same rails: a teacher who knows your child, groups of three to five, and progress you can check any evening.

  • Live sessions with a real instructor, never recordings
  • Every skill tracked on the platform, session by session
  • A parent report you can read in two minutes, after every stage

The First Cohorts Are Forming

STEM programs open soon, and the first seats will be few. The small classes that make this work don't scale overnight. Reach out and we'll contact you before enrollment opens.

Enrollment opens soonTalk to Us
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